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VR leader: virtual reality era to who is the winner?
Time£º2016/3/3 9:13:41

This is the world's most famous virtual reality Oculus company founder, in the eyes of the future.

Fed chairman yellen clappers to raise interest rates, suggesting that the American economy next year, should speed up to temperature, and has set up a plan to gradually raise interest rates before the end of next year to 1.4%. (photo: of images)

Virtual fitting reality (VR) wind blows, at present the field with SONY, HTC, samsung, Google and the Oculus VR five big, because the 2016 individual will launch new products, it can't locate who is the first large. But, the company is a facebook into virtual reality is the most important deployment. Started with the conformity of raising company, because the grasp the trend, and the face book buying it for $2 billion.

Co-founder Xu Dongyi and facilitate the Oculus VR in the cooperation with samsung, samsung also USES its technology. Xu Dongyi left in 2015, set up a virtual reality game company VoleR Creative, on January 28th for Taipei game show to Taiwan for the first time.

Below is he accept our exclusive interview, talk to him in this new field, who is most likely to be a winner?

Businessweek asked (hereinafter referred to as "q"), HTC Vive, Oculus VR with SONY PS VR, who do you think more advantages in the virtual reality market?

SONY's favourite subsoil 20 years

Answer: in three companies, I think there is a greater chance of SONY, people are difficult to assess the value of VR, but SONY 36 million PS4 players in the world now, they will forecast sold 15 million units in 2016, as long as you grab 10% of the virtual reality enthusiasts, that there are 5 million people, this is not a small figure.

SONY and content developers relationship is very good, they do it for 20 years, as the 2016 international consumer electronics show, they announced at least hundreds of VR game development.

For consumers, the hardware is not important, they want to know what they can play the game, the final content is king, I think people will be more trust PS this brand, because they know that SONY doing in game industry.

In addition, I'm not sure if SONY will not do so, but they can use the lower price selling devices, because they can from software sales part repair back, when they sell a PS4 game, can smoke into, so I think they can subsidies from this part of the hardware cost is low.

The Oculus VR can't do, it is compatible with the computer, mainly on the computer you can be obtained from many different pipe game, (it) is the only way to make money from it its own app store. This is why the Oculus VR for difficult to cut, SONY can make more profits from software sales.

Q: what do you think of HTC's HTC Vive?

A: I feel very good, I tried once, it wants to create the experience is not the same as the Oculus VR.

Oculus VR is sitting experience, because in the virtual reality world, you don't know what happens outside, right? You must sit to safer, if you are free to move around, hitting a wall may be and may break things, therefore, the Oculus VR on top with a lens.

But HTC Vive sensor can sense the wearer's dynamic, you can know the size of the current environment, walking up and down inside, I think Vive want to do is mobile experience, now they also installed a camera in the outside, you can see yourself, don't bump into things.

Q: who do you think is more chance?

A: it's hard to say, a bit like Android (Android) than apple (system). If the price of HTC is good, and have good leadership, I believe there are other more content development chamber of commerce to support.

VR market two years to mature

Q: do you think for the consumer market and the factory also need to how much time it will be in place?

A: about two years, 2018 would be a good time. Because the second generation product came out, then people will begin to better understand the user experience of VR. Now the content creators need some time to make mistakes.

Q: virtual reality popularity will face many challenges, which one do you think biggest challenge?

A: content. In a world of VR viewer will be one hundred percent to the camera, rather than a director. 2 d is not applicable to the narrative methods, you need to invent a real narrative.

You need to think, how to create good content in these conditions. If you (user) after (virtual helmet wearing) back, see the photographer? I can see lighting engineers, it is not reasonable, right?

The techniques and methods, we are now making a movie to be reinventing, the biggest problem is this content end, it's not a question of technology is not the price, but the user experience.

In the end, you will pay a $599 (according to: the Oculus VRRift consumer versions pricing) to buy the experience, you will feel worth the cost, but now you're unable to assess the value, because you never tried before.

The beginning of the Taiwan and around the world

Q: how can Taiwan can seize this wave of virtual reality business opportunities?

Answer: virtual reality experience is quite new, there is no content is king, there is no such thing as a rookie or veteran.

I am with all the movie producer said, if you are 15 years of experience, with two years experience of the film director, in virtual reality, the beginning of the two people are the same, because they don't understand, how to create attractive virtual reality experience, so for Taiwanese companies, this is a good time, jump down to explore concurrent existing what can be done.