In the past few years, get a rapid development of virtual reality. But it seems that 2016 is one of the most important year: consumers could buy the world's most famous head of several equipment manufacturers of virtual reality, and use it to get a higher degree of immersion virtual reality interaction experience.
And in addition to these predictable market eruption, we can also see from more intuitive event from 2016 began to virtual reality technology will be how to quickly into the mainstream: in January 2016 CES in Las Vegas, there are more than 40 vendors will in "games and virtual reality market" zone display their technology. And CES the organizers of the consumer electronics association said in the TV show, this is more than the size of the CES show increased 77% in 2015.
This year the key of the virtual reality has now is going to start, we should focus on what?
1, high-performance head show the sale of equipment
Several of the most influential head show equipment manufacturers will be on sale in 2016, the first generation of consumer version of the device, it will greatly impact the virtual reality market. Oculus will be on sale in the first quarter of 2016 their consumers first show: Oculus Rift. At the same time, developed by HTC and famous game developers predecessor was jointly head show equipment HTC VIVE will be sold to consumers in the next year April; While SONY head PS4 a console version of equipment of PS VR is also developing, and will be on sale in the first half of 2016. In addition to a few show equipment has now been sold on the market of the head, the consumer electronics association expects 2016 head of virtual reality display equipment sales will reach $1.2 million.
Although these hardware manufacturer has not announced its consumer version first show the price of the equipment, but consumers want to buy the equipment before, but also to run these high-performance VR head show the computer hardware with the cost of equipment (for users who want to buy PS VR, is to buy PS4 consoles cost), because the head show equipment is very high to the requirement of computer hardware performance. For example Oculus was released to perfect run Oculus Rift computer configuration, the minimum is 949 dollars. It is worth mentioning that HTC to now is still not released its first equipment for computer hardware configuration requirements, but in some of the activities from HTC shown in HTC VIVE when used for high-end computer configuration, should be similar to Oculus.
2, the birth of the new game types
In order to meet the head show the sale of equipment, research and development of many game companies are nervously VR games, so that when the time comes to sale. For instance by Owlchemy Labs developed Job Simulator: an experience how robots work in the future game; And like making the assassins creed game and other well-known large ubisoft game developers also plans to release a VR games in 2016, the camellia, players in the game to a feiying perspective through Paris, and be able to in the sky overlooking Paris.
In addition to these new game, there are some classic games also the introduction of virtual reality technology. Famous sandbox game Minecraft will be released in the spring of 2016 Windows 10 version support virtual reality technology, the players can through the Oculus Rift or mobile version of the VR head show - samsung Gear VR to experience a virtual reality version of Minecraft. Virtual sandbox game universe, famed "EVE" will also be in the consumer version of Oculus Rift bundling its VR version: EVE Valkyrie, players will be able to as it were, to feel what is driving the spacecraft in the interstellar travel experience.
3, better camera options
Not all of the content of virtual reality are produced by computer 3 d modeling. By capturing 360 ¡ã video and image, the user can in virtual reality first show equipment more immersive feel the impact of the content to bring. Now, many companies are developing virtual reality camera, 360 ¡ã camera to capture the real life image, image data, help filmmakers change their way of video.
In the field of professional video shooting, Nokia launched its virtual reality: camera OZO, picked up eight optical sensor, the camera is equipped with eight embedded microphones hidden in the vicinity of each camera, in this way, can achieve 360 degrees spherical video filming and 360 * 360 surround sound recording, is now the most advanced virtual reality camera, so to speak. But its price also reached a staggering $60000, the main target group focused on the B side of some big media companies, high-end VR movies and television production company.
And in ordinary consumer market, there have been some interesting virtual reality camera project. An entrepreneurial teams in San Francisco Autonomou developed a can in a platform for mobile phone and micro portable 3 d camera, Teleport. Can achieve very good shooting scene depth effect, and head through the virtual reality show to watch the filming equipment of 3 d video, sells for $89. And specifically for movement in the field of virtual reality GoPro: Giroptic, can take 360 ¡ã 2 k and 4 k resolution photo resolution 30 FPS video. Waterproof level is IPX8, can carry on the panoramic camera in 32 feet underwater. It is sold at a higher price also does not have GoPro, sells for $499.
4, virtual reality theme park
Although many people may pay attention to the center of gravity of the more is the use of virtual reality devices in the home, but because of virtual reality technology is far from mature now, at home and want to get the best virtual reality immersed degree of difficulty (need to have enough space, different types of virtual reality devices, hardware support, etc.). As a result, some people in order to solve this problem focus on outdoor: a Utah in The United States called The VOID of The virtual reality theme park project.
In The entertainment project, The user by wearing a set of The VOID of team development of virtual reality devices for labyrinth exploration. Theme park has many different content of the game, shooting, adventure, drama, with the current of VR games, the experience here is quite real, all aspects of the design is quite realistic: user show the virtual wall of equipment to see through the head, the table of actual existence in a maze, in virtual reality world hand touching words can really touch, and if such as water or fire element to the game, in the real world change will have corresponding changes in temperature or precipitation, let a person can get height, immersive virtual reality flow experience.
In addition to The VOID, and other virtual reality theme park is also worth looking forward to, such as "Zero Latency" park located in Australia and is located in Shanghai Famiku all sense VR park will be officially opened next year, The domestic virtual reality entrepreneurial teams and infinite will also create a star in Beijing through The theme of The virtual reality experience pavilion.
And some traditional amusement parks and theme parks also began to the introduction of virtual reality technology in 2016, is located in the city of Toronto, Canada's Wonderland amusement park will apply the virtual reality head show equipment in its Thunder Run on a roller coaster. In Thunder Run visitors to wear virtual-reality head after the show will be on the back of a fire-breathing dragon, overlooking a medieval village, on the ore coasters experience virtual sense of over the fall of the sea.