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LinkedIn report: China VR talent demand is the world's second
Time£º2016/6/23 9:07:14

Capital market interest in the field of VR showed enough, but hidden talent gap is the development of the industry. Global workplace social platform LinkedIn (get) released by global VR talent supply and demand, according to a report in the global VR talent supply and demand, according to a report in three of the global VR talent echelon, representative of the United States, Britain, China VR personnel accounted for 40%, 8% and 2%, respectively. From the point of talent demand, VR China talent demand was 18% among the world's second, after the United States.

VR talents worldwide, the report showed the greatest concentration of three countries the United States, Britain and Canada, respectively, of the total number of global talent of VR were 40%, 8% and 5%, China is located in the third echelon, VR people accounted for only 2%.

In fact, the momentum of the development of VR industry in China are weak in Europe and the United States and other developed countries, the lack of high quality VR talents is the core problem of the development of VR industry in China. Beijing commercial daily reporter learned that, at present with the aid of VR means for the commodity display, to carry out the offline experiences project has been in various shopping malls springing up, such as the live action of the chamber of secrets escape brand home leave in xidan Joy City VR experience pavilion, and will continue to move in chaoyang Joy City; St Witt in wangfujing (600859, shares) in88 shopping center for thousands of square meters of VR experience pavilion. At the same time, the head of VR equipment brands like magic, HTC Vive etc is not in the minority.

Led the said, from the point of absolute number, VR industry does not lack of VR practitioners in China. But many current VR talents are for the business development needs and transferred to other department from the enterprise, high quality, professional VR talent reserve is not perfect; At the same time, the industry, the lack of ecological construction and industrial chain link, become a important factor limiting industrial development. Sales at China VR second job functions, under the condition of the hardware is not yet complete, rely on sales to rapidly expand business opportunities, not conducive to the long-term development of VR industry.

Assembly, founding partner of capital Fan Li previously on BBS "VR industry development", said a short time, the domestic VR industry want gold is unlikely to achieve from the core hardware, do research and development of content and peripherals market have some opportunities, but also difficult to erupt. St Witt in Beijing science and technology co., LTD., director of operations Liu Zhou, it seems, is limited by VR core technology, VR industry in the city is still in its infancy stage in business, there is still a long way to go.